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Godot

13 devlog posts tagged Godot. All posts

  1. · 5 min read · Destruction, Pixel art, Godot Breakable Rowhome Walls in a Pixel Art City How Philadelphia Fiefdom's rowhome walls break - sections that crack, then lose bricks, then open up, plaster and studs and rebar in the break - and how every house in the city can do it without costing anything until you swing.
  2. · 5 min read · Simulation, Fire, Godot When a Car Catches Fire: Fires, Cordons and a Fire Engine Crew How a car fire plays out in Philadelphia Fiefdom - the fire spreading, the call coming in, an engine company of four with a hose line and a supply line to the hydrant, and the police closing the street.
  3. · 5 min read · Simulation, Traffic, Godot Traffic With Manners: Simulating City Drivers in a Pixel Art Game How the traffic in Philadelphia Fiefdom drives - keeping its distance, signaling before it changes lanes, taking turns at stop signs, pulling over for sirens, and stopping for taxi fares and deliveries.
  4. · 6 min read · Godot, Camera, Pixel art Walking Into Buildings in a 3D Pixel Art City How Philadelphia Fiefdom handles the age-old problem of a top-down city - buildings in the way. A cutaway that sweeps a block down to its stubs when it hides you, and opens just the room you walk into, with the street outside dimmed, grayed and blurred.
  5. · 5 min read · Combat, Simulation, Godot Fighting the Freeflow Way: Counters, Grabs and a Street That Reacts How fistfights work in Philadelphia Fiefdom - a combo with rhythm, counters on a visible tell, grabs and throws into the scenery, hurt that shows on the body instead of a health bar, and a street full of people who react.
  6. · 7 min read · AI, Pixel art, Godot Making a Pixel Art City Feel Lived In The small things that make Philadelphia Fiefdom's streets feel lived in - people pausing for a smoke or a coffee, shopkeepers stepping out, neighbors at their windows on warm nights, cats with their own day, and pigeons that go up the way real flocks do.
  7. · 5 min read · Multiplayer, Networking, Godot Online Co-op From Day One: How Philadelphia Fiefdom Plays Together Why Philadelphia Fiefdom was built for online co-op from its first line - one fixed-tick simulation with no scene nodes, the host running the world and sending snapshots, a guest's own player answering at once, joining mid-game, and the city streaming in for everyone.
  8. · 6 min read · Fishing, Pixel art, Godot Building a Fishing Minigame for a Pixel Art City The fishing in Philadelphia Fiefdom is being built now, on a test pier - a timed cast, a float that tells you who's nibbling, a fight you steer by line tension, and seventeen real fish of Philadelphia's rivers to fill the River Log with.
  9. · 7 min read · Pixel art, Shaders, Godot Pixel Art Street Trees That Change With the Seasons How Philadelphia Fiefdom's street trees went from a scatter of single leaves to crowns of a few soft clumps, and how each one turns, drops its leaves and thins its shadow through the year.
  10. · 4 min read · Godot, Camera, Pixel art Rotating a 3D Pixel Art Camera Without Losing the Pixels Philadelphia Fiefdom's camera started out turning in 45° steps, because that's where pixel art lines come out clean. Then I tried a free 360° spin on the pixel-locked city, and it stayed.
  11. · 7 min read · Performance, Steam Deck, Godot, Shaders Making a 3D Pixel Art City Run at 60 fps on Steam Deck How I got Philadelphia Fiefdom's city from a 13 ms GPU frame toward a steady 60 fps on Steam Deck - measuring every render pass on the Deck itself, finding that the vertex shader was the real lever, indexing the city's meshes, and running pixel shaders in waves of 32.
  12. · 6 min read · Godot, Shaders, Pixel art One Toon Shader for a Whole Pixel Art City How Philadelphia Fiefdom draws every brick wall, street and rooftop with one toon shader in Godot 4, reading a table of surfaces, with patterns made from the world itself and wear set by neighborhood.
  13. · 6 min read · Godot, Shaders, Pixel art 3D Pixel Art in Godot 4: How a City Stays on the Grid Philadelphia Fiefdom is real 3D drawn as crisp pixel art: a 640x360 canvas, a camera snapped to whole pixels, and the leftover fraction slid back at full resolution.

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