
Hi, I'm Wyatt.
Pixel Paw Productions is me: one person making games in Godot, a few evenings at a time.
The short version
I design, draw, code and ship everything here myself, in the evenings and on weekends around a full-time job. Pixel Paw is the name on the door; the red panda is the mascot; I'm the whole team.
My games are real 3D worlds made to look like hand-placed pixel art. Custom Godot shaders and a pixel-snapped camera keep every edge on the grid, so you can turn the world around and it still holds together. The first one is Project One (a working title), and I'm building it in the open.
How I work
- Small and steady. No crunch, no hype cycle. A little progress most weeks.
- In the open. The devlog gets the wins and the mistakes. The Discord (opens in a new tab) gets them first.
- Played early. Real people play rough builds long before launch. You can be one of them.
- Honest about time. When something will take a while, I'll say so.
Say hi
The best places to find me are the Discord (opens in a new tab) and hello@pixelpawproductions.com. Writing about the studio? The press kit has everything. Making videos? Start with the creator page.
Get the devlog by email
Every so often, when there's something worth showing: progress, playtest invites, and the day it comes out.
No spam. Unsubscribe any time. Privacy