Pixel art
10 devlog posts tagged Pixel art. All posts
- Breakable Rowhome Walls in a Pixel Art City How Philadelphia Fiefdom's rowhome walls break - sections that crack, then lose bricks, then open up, plaster and studs and rebar in the break - and how every house in the city can do it without costing anything until you swing.
- Walking Into Buildings in a 3D Pixel Art City How Philadelphia Fiefdom handles the age-old problem of a top-down city - buildings in the way. A cutaway that sweeps a block down to its stubs when it hides you, and opens just the room you walk into, with the street outside dimmed, grayed and blurred.
- Making a Pixel Art City Feel Lived In The small things that make Philadelphia Fiefdom's streets feel lived in - people pausing for a smoke or a coffee, shopkeepers stepping out, neighbors at their windows on warm nights, cats with their own day, and pigeons that go up the way real flocks do.
- Building a Fishing Minigame for a Pixel Art City The fishing in Philadelphia Fiefdom is being built now, on a test pier - a timed cast, a float that tells you who's nibbling, a fight you steer by line tension, and seventeen real fish of Philadelphia's rivers to fill the River Log with.
- Lighting a Pixel Art City at Night How Philadelphia Fiefdom lights its streets after dark in Godot 4 - no flat ambient light, the moon as the only fill, and a real light behind every lamp, shop front, sign and lit window.
- Rain and Snow That Build Up in a Pixel Art City How Philadelphia Fiefdom's weather builds over time on the game clock - streets that soak, puddles that fill, snow that settles, gets trodden into slush and grows icicles - drawn in pixel art in Godot 4.
- Pixel Art Street Trees That Change With the Seasons How Philadelphia Fiefdom's street trees went from a scatter of single leaves to crowns of a few soft clumps, and how each one turns, drops its leaves and thins its shadow through the year.
- Rotating a 3D Pixel Art Camera Without Losing the Pixels Philadelphia Fiefdom's camera started out turning in 45° steps, because that's where pixel art lines come out clean. Then I tried a free 360° spin on the pixel-locked city, and it stayed.
- One Toon Shader for a Whole Pixel Art City How Philadelphia Fiefdom draws every brick wall, street and rooftop with one toon shader in Godot 4, reading a table of surfaces, with patterns made from the world itself and wear set by neighborhood.
- 3D Pixel Art in Godot 4: How a City Stays on the Grid Philadelphia Fiefdom is real 3D drawn as crisp pixel art: a 640x360 canvas, a camera snapped to whole pixels, and the leftover fraction slid back at full resolution.
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