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2 devlog posts tagged Camera. All posts

  1. · 6 min read · Godot, Camera, Pixel art Walking Into Buildings in a 3D Pixel Art City How Philadelphia Fiefdom handles the age-old problem of a top-down city - buildings in the way. A cutaway that sweeps a block down to its stubs when it hides you, and opens just the room you walk into, with the street outside dimmed, grayed and blurred.
  2. · 4 min read · Godot, Camera, Pixel art Rotating a 3D Pixel Art Camera Without Losing the Pixels Philadelphia Fiefdom's camera started out turning in 45° steps, because that's where pixel art lines come out clean. Then I tried a free 360° spin on the pixel-locked city, and it stayed.

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