Project One press kit
Everything for writing about or featuring Project One. Free to use in coverage and videos. Studio logos are in the studio press kit.
Fact sheet
| Title | Project One (working title) |
|---|---|
| Developer | Wyatt LeVine, solo, as Pixel Paw Productions |
| Publisher | Self-published |
| Status | In development |
| Platforms | To be announced |
| Release | To be announced |
| Engine | Godot |
| Game page | pixelpawproductions.com/games/project-one/ |
| Press contact | hello@pixelpawproductions.com |
Description
A 3D world rendered to look like hand-placed pixel art. Turn the camera and it stays crisp from every angle.
Every model is real 3D, but custom shaders and a pixel-snapped camera put it all on a crisp pixel grid. Turn the camera and it still reads like a sprite-based game.
Features
- Real 3D, pixel-perfect. Custom Godot shaders and a pixel-snapped camera keep every edge on the grid.
- Turn the world around. Rotate the view and the scene stays crisp from every angle. That's something flat sprites can't do.
- Built in the open. Progress, experiments and playtests are shared as they happen in the devlog and on Discord.
Logo and art
The game logo, key art and Steam capsules arrive with the first reveal. Need something sooner? Email hello@pixelpawproductions.com.