Simulation
3 devlog posts tagged Simulation. All posts
- When a Car Catches Fire: Fires, Cordons and a Fire Engine Crew How a car fire plays out in Philadelphia Fiefdom - the fire spreading, the call coming in, an engine company of four with a hose line and a supply line to the hydrant, and the police closing the street.
- Traffic With Manners: Simulating City Drivers in a Pixel Art Game How the traffic in Philadelphia Fiefdom drives - keeping its distance, signaling before it changes lanes, taking turns at stop signs, pulling over for sirens, and stopping for taxi fares and deliveries.
- Fighting the Freeflow Way: Counters, Grabs and a Street That Reacts How fistfights work in Philadelphia Fiefdom - a combo with rhythm, counters on a visible tell, grabs and throws into the scenery, hurt that shows on the body instead of a health bar, and a street full of people who react.
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