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Performance

1 devlog post tagged Performance. All posts

  1. · 7 min read · Performance, Steam Deck, Godot, Shaders Making a 3D Pixel Art City Run at 60 fps on Steam Deck How I got Philadelphia Fiefdom's city from a 13 ms GPU frame toward a steady 60 fps on Steam Deck - measuring every render pass on the Deck itself, finding that the vertex shader was the real lever, indexing the city's meshes, and running pixel shaders in waves of 32.

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