Philadelphia Fiefdompress kit
Everything for writing about or featuring Philadelphia Fiefdom. Free to use in coverage and videos. Studio logos are in the studio press kit.
Fact sheet
| Title | Philadelphia Fiefdom (working title) |
|---|---|
| Developer | Wyatt LeVine, solo, as Pixel Paw Productions |
| Publisher | Self-published |
| Status | In development |
| Platforms | To be announced |
| Release | To be announced |
| Genre | Open-world sandbox, Online multiplayer, Minigames |
| Engine | Godot |
| Game page | pixelpawproductions.com/games/philadelphia-fiefdom/ |
| Press contact | hello@pixelpawproductions.com |
Description
An online sandbox set in a pixel-art Philadelphia. Cause chaos across the city with your friends, then fish, brawl and race through minigames, together or against each other.
It's early. More of the city, and more ways to play in it, get added as it grows, and the devlog shows each step.
Features
- A city you can turn around. A city built in real 3D, with custom Godot shaders and a pixel-snapped camera keeping every edge crisp. Turn the camera and the streets hold up from every angle.
- Made for friends. Built for playing online with friends. Team up, compete, or switch between the two whenever it gets interesting.
- Something on every block. Fishing, a belt-style street brawler and racing are on the list, with plenty more planned, plus all the general chaos of an open city.
- Built in the open. Progress, experiments and playtests are shared as they happen, in the devlog and on Discord. Early builds are tuned for Steam Deck first.
Logo and art
The game logo, key art and Steam capsules arrive with the first reveal. Need something sooner? Email hello@pixelpawproductions.com.