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Multiplayer

1 devlog post tagged Multiplayer. All posts

  1. · 5 min read · Multiplayer, Networking, Godot Online Co-op From Day One: How Philadelphia Fiefdom Plays Together Why Philadelphia Fiefdom was built for online co-op from its first line - one fixed-tick simulation with no scene nodes, the host running the world and sending snapshots, a guest's own player answering at once, joining mid-game, and the city streaming in for everyone.

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