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Devlog · · Wyatt LeVine · 1 min read

Hello from Pixel Paw Productions

Hi, I'm Wyatt, and this is Pixel Paw Productions: my one-person indie studio, making 3D games with a pixel art look, built in Godot (opens in a new tab).

What I'm making

My first game, Project One (a working title), is a 3D world rendered to look like hand-placed pixel art. Every model is real 3D, but the camera, lighting and shaders snap everything to a crisp pixel grid. You can rotate around the world and it still reads like a sprite-based game.

It's early, and the look is still changing week to week. That's part of the fun of sharing it this soon.

What you'll find here

  • Progress updates: what changed, what broke, and what's next
  • Shader and rendering notes: how the pixel art look actually works in Godot
  • Design thinking: mechanics I'm trying, keeping or throwing out

Follow along

The fastest way to see new stuff is the Discord (opens in a new tab), where clips go up first and playtests will happen. You can also sign up below for an occasional email, or follow along on YouTube (opens in a new tab), Bluesky (opens in a new tab) and TikTok (opens in a new tab).

Thanks for stopping by.

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